![]() It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. ![]() Expect irregular blog posts like this, whenever something is on our mind that we want to share. Continue reading Development Plan – March 13, 2023Ī new concept we’re going to try, we’ll see if it lasts. It can play some of the 1980s LaserDisc arcade games. DirkSimple is a core written from scratch by icculus, one of the original creators/maintainers of popular open source projects like SDL. This brings the total number of available cores on Steam to 60 now. PSA: If people downloaded RetroArch on Windows earlier today they should Continue reading DirkSimple core added on Steam + RetroArch updateĭirkSimple core added to Steam We added a new core, DirkSimple. Sites should be operational right now and everything should work fine right now. We have no indications that other systems including core distribution was accessed, so there is no immediate cause for concern there. The cause of the intrusion has been found and isolated. This project exists because Continue reading Server incident resolved ![]() Remember that this project exists for the benefit of our users, and that we wouldn’t keep doing this were it not for spreading the love to our users. If you’d like to learn more about upcoming releases, please consult our roadmap here. It makes it impossible for me to convert to it unless I am starting a brand new game, and even then I don't care to half the time.RetroArch 1.16.0 has just been released. I just hate that new versions of emulators appear so much, and I also hate that save states and even save games are often not compatible through retroarch. For some emu's like PCSX2, PSPPP and Dolphin I am updating them way too much to bother with retroarch. I have SNES9x standalone and too many save states that don't seem to carry over properly. ![]() It's reason alone I want to start playing newer games on RA. That shader is amazing, and really gets rid of all the shitty jaggy curves in these games at the slight expense of some small saw tooth edges. The one thing I find that is painful is that ScaleFX does not currently work in SNES9X standalone properly. I have save states and games on all the stand alone emulators too so it's hard to bring all that back into retroarch. For things like Ishiiruka and stuff it is useless to me. I know retro is the hottest thing and everyone loves it, and I have it as well I guess I just don't like updating it all the time. I tend to use the newest stand alone versions of the emulators I want to choose. I thought it was a problem with the ROM but in testing found it to be consistent across multiple versions. Keep in mind I mean "perfect", not "definitive".if there are versions of games that clean up slowdown, flickering and other features that people would insist should be kept for historic purposes, I prefer the modern conveniences of today versus the bullshit I don't have to deal with anymore.īonus points for emulators that do auto-saving, fast-forwarding and so on. Ive tested BSNES Mercury and SNES9x cores, and both seem to play the same, but Ive noticed odd behavior from the Mercury core, like for example, Mega Man X crashing consistently when I hit my volume up key on the tablet. The only criteria I have is that it's controller friendly and can be easily launched out of Steam BPM as a non-Steam shortcut.Īnd while I know that we can't talk about where to get the ROMs themselves, I would be interested to know what kind of naming scheme or type of ROM I should be looking for in order to get the most perfect experience. My PC is hooked up to my TV, so I can enjoy comfy couch gaming just fine. I've been out of the emulator scene for a while, and with the uncertainty of whether I'll manage to get an SNES Classic (and I've long given up on the NES Classic), I'm looking for the most superior, pixel-perfect emulators on the PC side.īefore you recommend it, I have no interest in a Raspberry Pi.
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